Research Interests
- Twenty-first century literacies including serious videogames, social networking and citizen journalism.
- Multimodality in creative development of live/digital playspaces (Creative Gamaturgy).
- Multitextual analysis of interactive media, especially videogames (Reflexive Gamaturgy).
- Playful inquiry design and production and consumption of meaning.
- Interdisciplinarity and the surprises at the intersections of Art, Science, and Technology.
- The synergizing affects of gameplay and the cognitive experience.
- New game spaces, especially Collective Intelligence Games and Pervasive Gaming.
- Sites of Human Computer Interface at various distances of experience.
- Hybridizing interactive theatre and games to release social consciousness.
- Player agency, performance, imagination, and make-believe.
- Interactive cinema as documentary and as non-linear narrative.
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