Learning-
Go-Round

Interactive Education
Devices


By Sundi Clark

   


sPELL CAT. C-A-T. Very good! Do you remember the robotic voice of Speak and Spell? Although the voice sounded awkward, it was music to many ears, especially the innovative minds at Texas Instrument, they had just created the first interactive educational device.

Interactive educational programs and games have been around longer than the personal computer. In 1978, Texas Instrument introduced its innovative, revolutionary learning aids for children, Speak and Spell. It was the first synthetic speech toy that was designed to help children aged seven and up learn how to spell and pronounce 200 commonly misspelled words (www.ti.com). Shortly after the success of Speak and Spell the personal computer began to gain popularity and educational software programs were begining to be developed.

Throughout the 1980s many software companies began to emerge. As software was being produced, the world of multimedia was being born.

There weren't any companies specializing in the art of multimedia in the early 1980s, however, the techniques were being used in many different applications. Broderbund is a prime example of such a company using multimedia techniques in the early days of personal computers.

In 1980, Dale and Gary Carlson founded Broderbund Software. Although the personal computer industry was still in its infancy, the brothers produced and marketed two games, Galactic Empire and Galactic Trader. That summer they joined alliance with a Japanese software house called Starcraft. Within three years, the company had grown to over 40 employees. Broderbund continued on their own until recently when they joined The Learning Company (www.broderbund.com).

Even as a department of The Learning Company, Broderbund still develops, publishes, and markets ground-breaking interactive software that is creative, innovative, and easy-to-use. This attributes to the many awards they have won for their exceptional products (www.learningco.com).

Broderbund has been recognized for a number of very popular interactive educational software with famous characters such as Living Books, Arthur, Orly's Draw-a-Story, Carmen Sandiego, Rug Rats, Kid Dix, and the ever famous well loved Dr. Seuss Characters. In addition to these titles, The Learning Company also has interactive software featuring the characters from Sesame Street and a line of Fisher Price Software. With names such as these, its no wonder this company brought in over 190 million dollars in 1998. But it is more than the popular characters that makes these products so successful (www.learningco.com).

With the use of multimedia technology and techniques, the producers of this software are able to bring these well-loved characters to life. Children are encouraged to "play" with the characters and learn while having fun. These concepts have proved so successful with both parents and children that McDonalds has integrated interactive play stations into a few of their restaurants and teachers are using the software as teaching tools. What could be a better way for a child to learn other than with their favourite characters teaching and encouraging them? As more and more companies realize the potential in this market, more and more companies are jumping on the interactive software bandwagon.

As each new advancement is made, new software emerges and new companies profit. This is how the merry-go-round of technology seems to work. One company seems to be in the lead, on the leading edge, but the other companies are close behind. If you look from a different angle though, it seems a different company is in the lead. Texas Instrument is one company who has come full circle.

Texas Instrument made a break though with educational interactive toys with Speak and Spell twenty-one years ago. Now Texas Instrument is back with the TI Interactive! Educational software products for mathematics and science (www.ti.com). And the circle continues.

We are all experiencing the computer generation right now, people are specializing in different areas, and multimedia is now a thriving industry. As technology advances and successes are made, the quality, creativity, and experiences people will find in interactive educational software will only be heightened. I am excited to be a part of the outstanding multimedia industry.



Sundi Clark is a first year student at the Southern Alberta Institute of Technology in the Multimedia program. She recently completed her Business Administration Diploma in Marketing at SAIT.



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