A Stranger!
From the Outside!
Pixar's geniuses are a focussed and secretive lot,
but RenderMan opens the door just a crack.
By Norine Leibel
George Lucas probably never envisioned his Pixar castaway
becoming a household name amongst 3D animators. But Pixar co-founder
Ed Catmull and his staff shared a dream of building feature films with
computer animation. Their dream was realised under the ownership of
Steve Jobs. Pixar is now worth $2 billion Ð a far cry from the $10 million
1986 price tag.
Pixar took its baby steps as Lucasfilm's computer division
in 1980, and was later subdivided and renamed as Pixar in 1983. Ed Catmull
and crew created the short film Andre and Wally B. in 1984, to show
off their 3D animation and rendering tools. These same tools would give
rise to the RenderMan software. Unfortunately, Lucasfilm did not share
Catmull's vision, and in 1986 sold Pixar to Steve Jobs, co-founder of
Apple Computer.
Lucasfilm's lack of foresight was arguably the industry's
gain. Steve Jobs provided Ed Catmull and John Lasseter, then interface
designer, the financing and freedom to innovate. And innovate they did.
RenderMan was further refined through Luxo Jr., the animated short which
received an Academy Award nomination in 1986. Although stoically silent
about individual projects prior to release, Pixar chose to share their
tool chest with outsiders. Pixar released its proprietary RenderMan
for licensing to third parties in 1989. The release was a wise move,
as RenderMan is now the industry standard in rendering. A 1992 Academy
Award for the software didn't hurt its fame, either, nor did Toy Story,
the first fully computer animated feature film.RenderMan-licensed production
houses have since produced the special effects in numerous flicks including
Jurassic Park, Interview with a Vampire and Star Wars: The Phantom Menace.
RenderMan is essentially a visual effects rendering software
system designed to complement modelling and animation software used
throughout the industry. It allows animators to control character motion
and create photorealistic images with unique precision. Version 4.1
of the RenderMan Artist Tools suite, released this July, is compatible
with Windows NT, and includes the enhanced shading and lighting tools
perfected in Toy Story 2. As with past versions, RenderMan Artist Tools
4.1 arose out of need for better tools, and, for example, to show the
details of Al's skin and whiskers in Toy Story 2. RenderMan's greatest
selling feature is the fact that it's been developed, tested and proven
with experience and excellent results by its proprieters.
But what does it take to create a software package like
RenderMan, let alone continually improve upon it? "I try to hire people
smarter than me," Ed Catmull tells Variety Magazine in the July 20,
1998 issue. Intelligence is definitely required, but equally important
are creativity and teamwork. Pixar's Research and Development Department
sees animators, focussed on the story, and programmers, thinking in
terms of simulation and multiple equations, working side by side to
create more effective rendering tools. "Those are two different cultures,"
Jan Pinkava, director of the short Geri's Game, tells Computer Graphics
World, February 1998. "Bringing them together is what Pixar does." While
there may be conflict between the two ways of thinking, the results
indicate some common ground. In a December, 1999 interview with Variety
Magazine, John Lasseter, now Vice President of Creative Development,
proclaims "We have the lowest turnover rate in Hollywood history." Clearly,
part of Pixar's success is its people.
Pixar itself has continued to focus on its animated films.
Outside proposals to diversify into special effects and TV series are
politely refused. Dabbling in commercials, and even an interactive Toy
Story CD-ROM, have all produced the midas touch, but still Pixar remains
true to its purpose. "There's a pioneering spirit at Pixar," Lasseter
tells Computer Graphics World (November 1998). History proves that Pixar's
success lies in staying focussed while trailblazing the path in computer
animated films.
Pixar's next full-length computer animated film is Monsters,
Inc., due out in 2001. No doubt, they will develop more new RenderMan
tools in their voyage of discovery. As with all their projects, Pixar
staff are tight-lipped during development and production. Visitors to
Pixar Animation Studios are obliged to wear badges proclaiming themselves
as "A Stranger! From the Outside!"
After spending the first part of her adult life
as an unfulfilled biologist, Norine had the overwhelming revelation
(among many) that someone might actually pay her to use her overactive
imagination. With that prospect in mind, Norine is now enrolled in
the Multimedia Program at the Southern Alberta Institute of Technology.
Sources:
http://www.lucasfilm.com/history_top.html http://www.pixar.com
http://www.findarticles.com/cf_0/m1312/n10_v371/20996481/p1/article.jhtml
Variety Pixar's deep talent pool lured by Catmull's vision. Author/s:
Laura A. Ackley Issue: July 20, 1998
http://www.findarticles.com/cf_0/m1312/6_377/58459178/p1/article.jhtml
Variety Pixar run by a focused group. Author/s: Marc Graser Issue: Dec
20, 1999
http://www.findarticles.com/cf_0/m0CGW/n2_v21/20337285/p1/article.jhtml
Meet Geri: the new face of animation. Computer Graphics World Author/s:
Barbara Robertson Issue: Feb, 1998
http://www.findarticles.com/cf_1/m0CGW/11_21/57512174/p1/article.jhtml
A Bug's-Eye View. Computer Graphics World Author/s: Barbara Robertson
Issue: Nov, 1998
http://www.findarticles.com/cf_0/m0CGW/11_22/57893020/p1/article.jhtml
THE TOYS ARE BACK! Computer Graphics World Author/s: Barbara Robertson
Issue: Nov, 1999
http://www.findarticles.com/cf_0/m4PRN/2000_July_25/63662849/p1/article.jhtml
PR Newswire Pixar Releases RenderMan Artist Tools 4.1 for Windows NT.
Issue: July 25, 2000
